Interactive Physically-Based Simulation of Roadheader Robot
Shengzhe Hou, Xinming Lu, Wenli Gao, Shuai Jiang, Xingli Zhang

TL;DR
This paper presents a real-time, physically-based interactive simulation system for roadheader robots, improving stability and accuracy over existing methods, suitable for virtual reality training and unmanned excavation.
Contribution
It introduces an improved multibody simulation method based on generalized coordinates and a symplectic Euler integrator for stable, accurate, real-time simulation of roadheader robots.
Findings
Simulation accuracy surpasses game engines.
System achieves 60 fps real-time interaction.
Enhanced stability in long-term simulations.
Abstract
Roadheader is an engineering robot widely used in underground engineering and mining industry. Interactive dynamics simulation of roadheader is a fundamental problem in unmanned excavation and virtual reality training. However, current research is only based on traditional animation techniques or commercial game engines. There are few studies that apply real-time physical simulation of computer graphics to the field of roadheader robot. This paper aims to present an interactive physically-based simulation system of roadheader robot. To this end, an improved multibody simulation method based on generalized coordinates is proposed. First, our simulation method describes robot dynamics based on generalized coordinates. Compared to state-of-the-art methods, our method is more stable and accurate. Numerical simulation results showed that our method has significantly less error than the game…
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