Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Games
Brian Hu Zhang, Tuomas Sandholm

TL;DR
This paper demonstrates that computing optimal equilibria with a mediator in extensive-form games can be done in polynomial time, contrasting with the NP-hardness of other equilibrium notions, by constructing a mediator-augmented game.
Contribution
The paper introduces a polynomial-time algorithm for optimal equilibria with mediators in extensive-form games, expanding computational understanding of these equilibria.
Findings
Optimal equilibria with mediators are computable in polynomial time.
The framework generalizes various equilibrium notions by mediator information partitions.
Experiments confirm scalability on benchmark games.
Abstract
For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communication (Forges 1986) and certification (Forges & Koessler 2005) equilibria -- augment the game with a mediator that has the power to both send and receive messages to and from the players -- and, in particular, to remember the messages. In this paper, we investigate both notions in extensive-form games from a computational lens. We show that optimal equilibria in both notions can be computed in polynomial time, the latter under a natural additional assumption known in the literature. Our proof works by constructing a mediator-augmented game of polynomial size that explicitly represents the mediator's decisions and actions. Our framework allows us to define an entire family of equilibria by varying the mediator's…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Experimental Behavioral Economics Studies
