GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction
Jingwen Wang, Tymoteusz Bleja, Lourdes Agapito

TL;DR
GO-Surf introduces a neural feature grid method for rapid, high-fidelity RGB-D surface reconstruction, significantly speeding up the process while maintaining quality by using a hierarchical feature voxel grid and novel regularization.
Contribution
The paper proposes a direct feature grid optimization approach that accelerates surface reconstruction from RGB-D data without sacrificing accuracy, using a hierarchical voxel grid and a new SDF regularization.
Findings
Achieves 60x faster reconstruction than NeuralRGB-D.
Maintains comparable performance on standard benchmarks.
Effectively reconstructs detailed surfaces with smoothness and hole filling.
Abstract
We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsulates multi-level geometric and appearance local information. Feature vectors are directly optimized such that after being tri-linearly interpolated, decoded by two shallow MLPs into signed distance and radiance values, and rendered via surface volume rendering, the discrepancy between synthesized and observed RGB/depth values is minimized. Our supervision signals -- RGB, depth and approximate SDF -- can be obtained directly from input images without any need for fusion or post-processing. We formulate a novel SDF gradient regularization term that encourages surface smoothness and hole filling while maintaining high frequency details. GO-Surf can optimize sequences of…
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Taxonomy
TopicsOptical measurement and interference techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
