GAN-based Intrinsic Exploration For Sample Efficient Reinforcement Learning
Do\u{g}ay Kamar (1), Naz{\i}m Kemal \"Ure (1, 2), G\"ozde \"Unal (1, and 2) ((1) Faculty of Computer, Informatics, Istanbul Technical, University (2) Artificial Intelligence, Data Science Research Center,, Istanbul Technical University)

TL;DR
This paper introduces a GAN-based intrinsic reward method for reinforcement learning that improves exploration efficiency in environments with sparse or no rewards by encouraging the agent to visit out-of-distribution states.
Contribution
The paper presents a novel GAN-based intrinsic reward module that guides exploration by identifying and incentivizing exploration of unseen states in RL environments.
Findings
Effective exploration in Super Mario Bros without rewards
Improved exploration in Montezuma's Revenge with sparse rewards
Demonstrated capability of GAN-based intrinsic rewards to explore efficiently
Abstract
In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no rewards. We propose Generative Adversarial Network-based Intrinsic Reward Module that learns the distribution of the observed states and sends an intrinsic reward that is computed as high for states that are out of distribution, in order to lead agent to unexplored states. We evaluate our approach in Super Mario Bros for a no reward setting and in Montezuma's Revenge for a sparse reward setting and show that our approach is indeed capable of exploring efficiently. We discuss a few weaknesses and conclude by discussing future works.
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