Fast winning strategies for Staller in the Maker-Breaker domination game
Csilla Bujt\'as, Pakanun Dokyeesun

TL;DR
This paper investigates the Staller winning strategies in the Maker-Breaker domination game on graphs, introducing new parameters to measure minimal moves needed for Staller to win under various conditions.
Contribution
It introduces the parameters _{ m SMB}(G) and '_{ m SMB}(G), analyzes their properties, and provides exact formulas for specific graph classes.
Findings
'_{ m SMB}(G) _{ m SMB}(G) (G) always satisfy (G)+1 '_{ m SMB}(G) _{ m SMB}(G).
For any integers r,s,t with 2 r s t, there exists a graph G with (G)=r, '_{ m SMB}(G)=s, and _{ m SMB}(G)=t.
Exact formulas are provided for '_{ m SMB}(G) when G is a path or a tadpole graph.
Abstract
The Maker-Breaker domination game is played on a graph by two players, called Dominator and Staller, who alternately choose a vertex that has not been played so far. Dominator wins the game if his moves form a dominating set. Staller wins if she plays all vertices from a closed neighborhood of a vertex . Dominator's fast winning strategies were studied earlier. In this work, we concentrate on the cases when Staller has a winning strategy in the game. We introduce the invariant (resp., ) which is the smallest integer such that, under any strategy of Dominator, Staller can win the game by playing at most vertices, if Staller (resp., Dominator) plays first on the graph . We prove some basic properties of and and study the parameters' changes under some operators as taking…
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Taxonomy
TopicsGame Theory and Applications · Advanced Graph Theory Research
