SnoW: Serverless n-Party calls over WebRTC
Thomas Sandholm

TL;DR
SnoW introduces a serverless WebRTC system enabling multi-party audio and video conferencing without media servers, using various communication models to optimize performance and user experience on diverse devices.
Contribution
The paper presents a novel peer-to-peer WebRTC architecture supporting multiple communication models, including Mesh, SFU, and MCU, without relying on media servers.
Findings
Merged streams enhance user experience on low-resource devices
Peer-to-peer architecture supports multiple communication models
Limited merged streams improve performance
Abstract
We present a novel WebRTC communication system capable of hosting multi-party audio and video conferencing sessions without a media server. We implement various communication models based on the needs and capabilities of the communicating parties, and show that we can construct the equivalent of Mesh, SFU, and MCU WebRTC networks in our peer-to-peer architecture. In our evaluation we conclude that using a limited number of merged streams can improve the user experience significantly, in particular if low-resource devices are involved.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPeer-to-Peer Network Technologies · Caching and Content Delivery · Multimedia Communication and Technology
