Towards Better User Studies in Computer Graphics and Vision
Zoya Bylinskii, Laura Herman, Aaron Hertzmann, Stefanie Hutka, Yile, Zhang

TL;DR
This paper highlights the importance of rigorous user study design in computer graphics and vision research, advocating for better methodology, reporting, and utilization of user research to improve validity and project direction.
Contribution
It advocates for improved design and reporting of user studies, introduces methodologies from UX and HCI, and emphasizes their potential to enhance research validity and project planning.
Findings
Hasty user studies can lead to misleading conclusions.
Underutilization of foundational user research methods in vision and graphics.
Recommendations for community adoption of better user research practices.
Abstract
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper's contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Visual Attention and Saliency Detection · Innovative Human-Technology Interaction
