Method for detector description transformation to Unity and application in BESIII
Kai-Xuan Huang, Zhi-Jun Li, Zhen Qian, Jiang Zhu, Hao-Yuan, Li, Yu-Mei Zhang, Sheng-Sen Sun, Zheng-Yun You

TL;DR
This paper presents an automatic method to convert complex detector geometries from GDML to Unity, enhancing visualization and analysis capabilities in high-energy physics experiments like BESIII.
Contribution
A novel automated transformation method from GDML to Unity for detector visualization, enabling improved visualization, analysis, and outreach in HEP experiments.
Findings
Successfully applied in BESIII experiment
Enables applications like event display and virtual reality
Potential for detector design and physics analysis
Abstract
Detector and event visualization are essential parts of the software used in high-energy physics (HEP) experiments. Modern visualization techniques and multimedia production platforms such as Unity provide impressive display effects and professional extensions for visualization in HEP experiments. In this study, a method for automatic detector description transformation is presented, which can convert the complicated HEP detector geometry from GDML in offline software to 3D modeling in Unity. The method was successfully applied in the BESIII experiment and can be further developed into applications such as event displays, data monitoring, or virtual reality. It has great potential in detector design, offline software development, physics analysis, and outreach for next-generation HEP experiments as well as applications in nuclear techniques for the industry.
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