Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze
Majid Pourmemar, Yashas Joshi, Charalambos Poullis

TL;DR
This paper presents a novel predictive model that estimates user performance in immersive AR hierarchical menu selection using hand-gesture and head-gaze, reducing the need for extensive user studies.
Contribution
The work introduces the first predictive model for user performance in immersive AR UI, incorporating semantic encoding and cognitive measures for accuracy.
Findings
High accuracy in predicting consumed endurance (CE) across diverse users.
Dynamic menu generation captures variability in hierarchical menu design.
Model reduces subjective bias by integrating cognitive performance data.
Abstract
There are currently limited guidelines on designing user interfaces (UI) for immersive augmented reality (AR) applications. Designers must reflect on their experience designing UI for desktop and mobile applications and conjecture how a UI will influence AR users' performance. In this work, we introduce a predictive model for determining users' performance for a target UI without the subsequent involvement of participants in user studies. The model is trained on participants' responses to objective performance measures such as consumed endurance (CE) and pointing time (PT) using hierarchical drop-down menus. Large variability in the depth and context of the menus is ensured by randomly and dynamically creating the hierarchical drop-down menus and associated user tasks from words contained in the lexical database WordNet. Subjective performance bias is reduced by incorporating the users'…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Educational Games and Gamification
