A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving
Luca Carminati, Federico Cacciamani, Marco Ciccone, Nicola Gatti

TL;DR
This paper introduces a novel game representation called team-public-information that simplifies the analysis of sequential adversarial team games, enabling the use of tools like abstractions and no-regret learning to compute strategies more efficiently.
Contribution
It proposes a new team-public-information representation that makes complex team games more explainable and computationally manageable, bridging the gap with 2-player game techniques.
Findings
The new representation is payoff equivalent to the original game.
Techniques to generate compact representations from extensive form.
Experimental results show improved performance over state-of-the-art methods.
Abstract
\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both equilibrium computation \textsf{APX}-hard and team's strategies not directly representable on the game tree. This latter issue prevents the adoption of successful tools for huge 2-player zero-sum games such as, \emph{e.g.}, abstractions, no-regret learning, and subgame solving. This work shows that we can recover from this weakness by bridging the gap between sequential adversarial team games and 2-player games. In particular, we propose a new, suitable game representation that we call \emph{team-public-information}, in which a team is represented as a single coordinator who only knows information common to the whole team and prescribes to each member an…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Reinforcement Learning in Robotics · Explainable Artificial Intelligence (XAI)
