Shadows Shed Light on 3D Objects
Ruoshi Liu, Sachit Menon, Chengzhi Mao, Dennis Park, Simon Stent, Carl, Vondrick

TL;DR
This paper presents a novel method that leverages shadows to infer 3D object shapes and poses, even with occlusions and unknown lighting conditions, by using a differentiable model that incorporates learned priors.
Contribution
It introduces an end-to-end differentiable framework that infers 3D shape, pose, and light source position from shadows, accommodating unknown parameters and real-world images.
Findings
Generates multiple consistent 3D shape solutions from shadows.
Works with unknown light source and object pose.
Robust to real-world images without ground-truth shadow masks.
Abstract
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes behind the occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · 3D Surveying and Cultural Heritage · Human Pose and Action Recognition
