Fast Population-Based Reinforcement Learning on a Single Machine
Arthur Flajolet, Claire Bizon Monroc, Karim Beguir, Thomas Pierrot

TL;DR
This paper demonstrates that population-based reinforcement learning can be efficiently performed on a single machine with minimal overhead by leveraging compilation and vectorization, making it more accessible for practitioners.
Contribution
The authors show how to implement population-based RL efficiently on a single machine using compilation and vectorization, extending to larger populations with multiple accelerators.
Findings
Population-based training is feasible on a single machine with minimal overhead.
Vectorization and compilation significantly improve training efficiency.
Protocols extend to large populations with multiple accelerators.
Abstract
Training populations of agents has demonstrated great promise in Reinforcement Learning for stabilizing training, improving exploration and asymptotic performance, and generating a diverse set of solutions. However, population-based training is often not considered by practitioners as it is perceived to be either prohibitively slow (when implemented sequentially), or computationally expensive (if agents are trained in parallel on independent accelerators). In this work, we compare implementations and revisit previous studies to show that the judicious use of compilation and vectorization allows population-based training to be performed on a single machine with one accelerator with minimal overhead compared to training a single agent. We also show that, when provided with a few accelerators, our protocols extend to large population sizes for applications such as hyperparameter tuning. We…
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Taxonomy
TopicsData Stream Mining Techniques · Machine Learning and Data Classification · Evolutionary Algorithms and Applications
