Virtual Correspondence: Humans as a Cue for Extreme-View Geometry
Wei-Chiu Ma, Anqi Joyce Yang, Shenlong Wang, Raquel Urtasun, Antonio, Torralba

TL;DR
This paper introduces virtual correspondences using human cues to improve camera pose estimation in extreme-view scenarios where traditional methods struggle due to lack of scene overlap.
Contribution
The paper proposes a novel concept of virtual correspondences based on human cues, enabling camera pose recovery without scene overlap, and integrates it with classic bundle adjustment.
Findings
Outperforms state-of-the-art in challenging extreme-view scenarios
Comparable to traditional methods in densely captured setups
Enhances downstream tasks like scene reconstruction and view synthesis
Abstract
Recovering the spatial layout of the cameras and the geometry of the scene from extreme-view images is a longstanding challenge in computer vision. Prevailing 3D reconstruction algorithms often adopt the image matching paradigm and presume that a portion of the scene is co-visible across images, yielding poor performance when there is little overlap among inputs. In contrast, humans can associate visible parts in one image to the corresponding invisible components in another image via prior knowledge of the shapes. Inspired by this fact, we present a novel concept called virtual correspondences (VCs). VCs are a pair of pixels from two images whose camera rays intersect in 3D. Similar to classic correspondences, VCs conform with epipolar geometry; unlike classic correspondences, VCs do not need to be co-visible across views. Therefore VCs can be established and exploited even if images…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · Advanced Image Processing Techniques
