Neural Scene Representation for Locomotion on Structured Terrain
David Hoeller, Nikita Rudin, Christopher Choy, Animashree Anandkumar,, Marco Hutter

TL;DR
This paper introduces a learning-based 3D reconstruction method for terrain mapping in urban robot navigation, effectively handling noisy and incomplete data to improve real-world locomotion.
Contribution
It presents a novel 4D convolutional neural network model that reconstructs terrain from partial, noisy measurements, trained solely on synthetic data with robust real-world performance.
Findings
Outperforms classical map representations in terrain reconstruction
Successfully operates on low-power onboard computers
Validated on a quadrupedal robot in challenging environments
Abstract
We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from…
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