Learning Task-Independent Game State Representations from Unlabeled Images
Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N., Yannakakis

TL;DR
This paper demonstrates that self-supervised learning techniques can effectively learn general, task-independent game state representations from raw game images, outperforming baseline models in capturing internal game variables across multiple 3D games.
Contribution
It shows that SSL methods can produce accurate, general game state representations from pixel data, enhancing downstream game AI tasks.
Findings
SSL representations correlate more strongly with internal game states than ImageNet baselines.
SSL encoders can learn informative, task-independent game features from raw images.
Results are consistent across three different 3D game environments.
Abstract
Self-supervised learning (SSL) techniques have been widely used to learn compact and informative representations from high-dimensional complex data. In many computer vision tasks, such as image classification, such methods achieve state-of-the-art results that surpass supervised learning approaches. In this paper, we investigate whether SSL methods can be leveraged for the task of learning accurate state representations of games, and if so, to what extent. For this purpose, we collect game footage frames and corresponding sequences of games' internal state from three different 3D games: VizDoom, the CARLA racing simulator and the Google Research Football Environment. We train an image encoder with three widely used SSL algorithms using solely the raw frames, and then attempt to recover the internal state variables from the learned representations. Our results across all three games…
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Taxonomy
TopicsHuman Pose and Action Recognition · Artificial Intelligence in Games · Sports Analytics and Performance
MethodsEntropy Regularization · Proximal Policy Optimization · CARLA: An Open Urban Driving Simulator
