Realistic Gramophone Noise Synthesis using a Diffusion Model
Eloi Moliner, Vesa V\"alim\"aki

TL;DR
This paper presents a diffusion model-based approach for synthesizing realistic gramophone noise textures, capable of producing highly convincing audio that is often indistinguishable from real recordings in subjective tests.
Contribution
It introduces a novel diffusion probabilistic model tailored for gramophone noise synthesis, including methods for generating periodic variations and refining signals via guided diffusion.
Findings
Synthesized noises are often indistinguishable from real recordings in listening tests.
The model effectively captures quasiperiodic structure of gramophone noise.
Proposed methods outperform traditional synthesis techniques.
Abstract
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate samples of length equal to one disk revolution, but a method to generate plausible periodic variations between revolutions is also proposed. A guided approach is also applied as a conditioning method, where an audio signal generated with manually-tuned signal processing is refined via reverse diffusion to improve realism. The method has been evaluated in a subjective listening test, in which the participants were often unable to recognize the synthesized signals from the real ones. The synthetic noises produced with the best proposed unconditional method are statistically indistinguishable from real noise recordings. This work shows the potential of…
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Taxonomy
TopicsMusic Technology and Sound Studies · Music and Audio Processing · Acoustic Wave Phenomena Research
MethodsDiffusion
