Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality
Sergi Fern\'andez, Mario Montagud, Gianluca Cernigliaro, David, Rinc\'on

TL;DR
This paper introduces a low-cost, real-time volumetric holographic VR platform for multi-party meetings, demonstrating its feasibility and user experience with up to four participants using simple RGB-D sensors.
Contribution
It presents a novel social VR platform supporting real-time volumetric holograms for multi-party meetings using off-the-shelf sensors, and evaluates its performance and user experience.
Findings
Platform supports up to four users with low-cost systems.
Holographic communication enhances multi-party interaction.
System is mature enough for practical holomeetings.
Abstract
Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction, and collaboration among multiple remote users who are integrated into shared virtual environments. Social VR aims to increase levels of (co-)presence and interaction quality by overcoming the limitations of 2D windowed representations in traditional multi-party video conferencing tools, although most existing solutions rely on 3D avatars to represent users. This article presents a social VR platform that supports real-time volumetric holographic representations of users that are based on point clouds captured by off-the-shelf RGB-D sensors, and it analyzes the platform's potential for conducting interactive holomeetings (i.e., holoconferencing…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Augmented Reality Applications
