Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
Deyao Zhu, Li Erran Li, Mohamed Elhoseiny

TL;DR
The paper introduces Value Memory Graph (VMG), a discrete graph-based world model for offline RL that simplifies policy learning by abstracting environments and applying value iteration on a finite graph structure.
Contribution
The paper proposes VMG, a novel graph-structured world model for offline RL that enables efficient policy learning through value iteration on a simplified environment abstraction.
Findings
VMG outperforms state-of-the-art offline RL methods on D4RL benchmarks.
VMG is especially effective in environments with sparse rewards and long horizons.
The approach demonstrates the benefit of discrete graph models in complex RL tasks.
Abstract
Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate…
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Taxonomy
TopicsReinforcement Learning in Robotics
