Combining Monte-Carlo Tree Search with Proof-Number Search
Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers and, Cameron Browne

TL;DR
This paper introduces PN-MCTS, a novel hybrid algorithm combining Proof-Number Search and Monte-Carlo Tree Search, which improves decision-making performance in various games by integrating proof concepts into MCTS.
Contribution
The paper presents a new hybrid tree-search method that incorporates proof and disproof numbers into MCTS, enhancing its effectiveness over basic MCTS.
Findings
PN-MCTS outperforms basic MCTS in multiple games
Achieves win rates up to 94% in tested games
Demonstrates the effectiveness of proof concepts in MCTS
Abstract
Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been successfully applied for decision making in a range of games. This paper proposes a new approach called PN-MCTS that combines these two tree-search methods by incorporating the concept of proof and disproof numbers into the UCT formula of MCTS. Experimental results demonstrate that PN-MCTS outperforms basic MCTS in several games including Lines of Action, MiniShogi, Knightthrough, and Awari, achieving win rates up to 94.0%.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Gambling Behavior and Treatments
MethodsMonte-Carlo Tree Search
