Garment Avatars: Realistic Cloth Driving using Pattern Registration
Oshri Halimi, Fabian Prada, Tuur Stuyck, Donglai Xiang, Timur, Bagautdinov, He Wen, Ron Kimmel, Takaaki Shiratori, Chenglei Wu, Yaser Sheikh

TL;DR
This paper introduces an end-to-end system for creating realistic, drivable clothing models using multi-view pattern registration, enabling high-fidelity virtual garment animation for telepresence and customization.
Contribution
We develop a novel multi-view patterned cloth tracking algorithm and build a fully drivable garment avatar that produces realistic animations from limited views.
Findings
High-accuracy cloth deformation capture
Realistic garment reconstruction from two views
Superior quality compared to state-of-the-art methods
Abstract
Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
