On the Origins of Objects by Means of Careful Selection
Yegor Bugayenko, Maxim Trunnikov

TL;DR
This paper presents a taxonomy of objects for the EO programming language, aiming to aid programmers and guide object-oriented language design through principles like non-redundancy and simplicity.
Contribution
It introduces a structured taxonomy of objects tailored for EO, serving as a navigation tool and design guideline for object-oriented programming.
Findings
Provides a clear taxonomy for EO objects
Enhances understanding of object organization in EO
Serves as a design guideline for other languages
Abstract
We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other object-oriented languages or libraries for them.
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Taxonomy
TopicsConstraint Satisfaction and Optimization
