Estimating the Effect of Team Hitting Strategies Using Counterfactual Virtual Simulation in Baseball
Hiroshi Nakahara, Kazuya Takeda, Keisuke Fujii

TL;DR
This paper introduces a deep learning-based counterfactual simulation method to estimate the impact of different batting strategies in baseball, accounting for game situations and strategy switching costs.
Contribution
It presents a novel approach combining deep learning and counterfactual simulation to evaluate batting strategies, addressing limitations of traditional analysis.
Findings
Different strategies can increase runs when switching costs are ignored.
Strategy effectiveness depends on switching costs, limiting potential gains.
Simulation clarifies the impact of multiple batting strategies.
Abstract
In baseball, every play on the field is quantitatively evaluated and has an effect on individual and team strategies. The weighted on base average (wOBA) is well known as a measure of an batter's hitting contribution. However, this measure ignores the game situation, such as the runners on base, which coaches and batters are known to consider when employing multiple hitting strategies, yet, the effectiveness of these strategies is unknown. This is probably because (1) we cannot obtain the batter's strategy and (2) it is difficult to estimate the effect of the strategies. Here, we propose a new method for estimating the effect using counterfactual batting simulation. To this end, we propose a deep learning model that transforms batting ability when batting strategy is changed. This method can estimate the effects of various strategies, which has been traditionally difficult with actual…
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Taxonomy
TopicsSports Analytics and Performance · Simulation Techniques and Applications · Data Visualization and Analytics
MethodsBalanced Selection
