Temporal Characterization of VR Traffic for Network Slicing Requirement Definition
Federico Chiariotti, Matteo Drago, Paolo Testolina, Mattia Lecci,, Andrea Zanella, Michele Zorzi

TL;DR
This paper analyzes VR traffic patterns to inform network slicing, using real data and prediction models to optimize resource allocation and ensure QoS in multi-party VR applications.
Contribution
It provides the first detailed temporal analysis of VR traffic in a real setup and introduces prediction models for dynamic resource management.
Findings
VR traffic exhibits significant fluctuations even in CBR mode.
Prediction models can accurately forecast future frame sizes.
Dynamic SLA adjustment improves QoS and resource efficiency.
Abstract
Over the past few years, the concept of VR has attracted increasing interest thanks to its extensive industrial and commercial applications. Currently, the 3D models of the virtual scenes are generally stored in the VR visor itself, which operates as a standalone device. However, applications that entail multi-party interactions will likely require the scene to be processed by an external server and then streamed to the visors. However, the stringent Quality of Service (QoS) constraints imposed by VR's interactive nature require Network Slicing (NS) solutions, for which profiling the traffic generated by the VR application is crucial. To this end, we collected more than 4 hours of traces in a real setup and analyzed their temporal correlation. More specifically, we focused on the CBR encoding mode, which should generate more predictable traffic streams. From the collected data, we then…
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Taxonomy
TopicsAdvanced Computing and Algorithms · Software-Defined Networks and 5G · Image and Video Quality Assessment
