Looks Like Magic: Transfer Learning in GANs to Generate New Card Illustrations
Matheus K. Venturelli, Pedro H. Gomes, J\^onatas Wehrmann

TL;DR
This paper introduces MAGICSTYLEGAN, a transfer learning approach using GANs to generate diverse and high-quality Magic: The Gathering card illustrations, demonstrating its effectiveness over simpler models and exploring transfer learning properties.
Contribution
The paper presents MAGICSTYLEGAN models trained on a new diverse dataset for generating Magic card illustrations, showcasing transfer learning capabilities and state-of-the-art results.
Findings
MAGICSTYLEGAN produces high-quality, diverse illustrations.
Transfer learning effectively adapts pre-trained GAN features to new domains.
Simpler models like DCGANs fail to generate proper illustrations.
Abstract
In this paper, we propose MAGICSTYLEGAN and MAGICSTYLEGAN-ADA - both incarnations of the state-of-the-art models StyleGan2 and StyleGan2 ADA - to experiment with their capacity of transfer learning into a rather different domain: creating new illustrations for the vast universe of the game "Magic: The Gathering" cards. This is a challenging task especially due to the variety of elements present in these illustrations, such as humans, creatures, artifacts, and landscapes - not to mention the plethora of art styles of the images made by various artists throughout the years. To solve the task at hand, we introduced a novel dataset, named MTG, with thousands of illustration from diverse card types and rich in metadata. The resulting set is a dataset composed by a myriad of both realistic and fantasy-like illustrations. Although, to investigate effects of diversity we also introduced subsets…
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Taxonomy
TopicsArtificial Intelligence in Games · Music and Audio Processing · Generative Adversarial Networks and Image Synthesis
MethodsAdaptive Discriminator Augmentation · HuMan(Expedia)||How do I get a human at Expedia? · R1 Regularization · Weight Demodulation · Path Length Regularization · Convolution
