Physical-World Optical Adversarial Attacks on 3D Face Recognition
Yanjie Li, Yiquan Li, Xuelong Dai, Songtao Guo, Bin Xiao

TL;DR
This paper demonstrates the feasibility of attacking 3D face recognition systems in the physical world using optical noise attacks, leveraging structured light scanners and advanced modeling to generate effective adversarial perturbations.
Contribution
It introduces end-to-end algorithms for creating optical adversarial attacks on 3D face recognition, incorporating complex skin reflectance modeling and invariance techniques.
Findings
Successfully attacked 3D face recognition in physical settings
Required fewer perturbations than previous methods
Effective against point-cloud and depth-image based algorithms
Abstract
2D face recognition has been proven insecure for physical adversarial attacks. However, few studies have investigated the possibility of attacking real-world 3D face recognition systems. 3D-printed attacks recently proposed cannot generate adversarial points in the air. In this paper, we attack 3D face recognition systems through elaborate optical noises. We took structured light 3D scanners as our attack target. End-to-end attack algorithms are designed to generate adversarial illumination for 3D faces through the inherent or an additional projector to produce adversarial points at arbitrary positions. Nevertheless, face reflectance is a complex procedure because the skin is translucent. To involve this projection-and-capture procedure in optimization loops, we model it by Lambertian rendering model and use SfSNet to estimate the albedo. Moreover, to improve the resistance to distance…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Biometric Identification and Security · Face recognition and analysis
