TL;DR
This paper presents a coarse-to-fine, differentiable rendering approach for reconstructing textured 3D meshes from multi-view images, emphasizing efficiency, topology-agnostic shape representation, and real-time high-resolution rendering.
Contribution
It introduces a novel combination of a differentiable Poisson Solver for shape, a physically based inverse rendering scheme, and a dense texture grid for efficient textured mesh recovery.
Findings
Effective shape reconstruction with topology-agnostic surfaces
Real-time high-resolution image rendering
Promising results on multi-view stereo datasets
Abstract
Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, which is able to produce topology-agnostic and watertight surfaces. To account for depth information, we optimize the shape geometry by minimizing the differences between the rendered mesh and the predicted depth from multi-view stereo. In contrast to the implicit neural representation on shape and…
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