Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video
Erik G\"artner, Mykhaylo Andriluka, Hongyi Xu, Cristian Sminchisescu

TL;DR
This paper introduces a physics-based trajectory optimization method for reconstructing realistic 3D human motion from monocular videos, capable of handling diverse real-world scenes and complex motions.
Contribution
It integrates a comprehensive physics engine into pose estimation, enabling generalization to uncontrolled scenes and complex contact scenarios without re-training.
Findings
Achieves competitive results on Human3.6M benchmark.
Generalizes to complex motions in AIST benchmark.
Applicable to uncontrolled internet videos.
Abstract
We focus on the task of estimating a physically plausible articulated human motion from monocular video. Existing approaches that do not consider physics often produce temporally inconsistent output with motion artifacts, while state-of-the-art physics-based approaches have either been shown to work only in controlled laboratory conditions or consider simplified body-ground contact limited to feet. This paper explores how these shortcomings can be addressed by directly incorporating a fully-featured physics engine into the pose estimation process. Given an uncontrolled, real-world scene as input, our approach estimates the ground-plane location and the dimensions of the physical body model. It then recovers the physical motion by performing trajectory optimization. The advantage of our formulation is that it readily generalizes to a variety of scenes that might have diverse ground…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · Video Surveillance and Tracking Methods
