Diffuse Map Guiding Unsupervised Generative Adversarial Network for SVBRDF Estimation
Zhiyao Luo, Hongnan Chen

TL;DR
This paper introduces a GAN-based method for SVBRDF estimation that predicts material maps from few mobile phone images, utilizing diffuse map guidance and improved network architecture to enhance detail and reduce overfitting.
Contribution
It proposes a novel diffuse map guiding approach for unsupervised GAN-based SVBRDF estimation, reducing dataset dependency and improving detail generation.
Findings
Can predict plausible SVBRDF maps from few images
Reduces overfitting through data preprocessing
Improves normal map detail and reduces flatness
Abstract
Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in computer graphics are mapped by an artist, then mapped onto a geometric model by coordinate transformation, and finally rendered with a rendering engine to get realistic materials. For opaque objects, the industry commonly uses physical-based bidirectional reflectance distribution function (BRDF) rendering models for material modeling. The commonly used physical-based rendering models are Cook-Torrance BRDF, Disney BRDF. In this paper, we use the Cook-Torrance model to reconstruct the materials. The SVBRDF material parameters include Normal, Diffuse, Specular and Roughness. This paper presents a Diffuse map guiding material estimation method based on the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
