Prototyping three key properties of specific curiosity in computational reinforcement learning
Nadia M. Ady, Roshan Shariff, Johannes G\"unther, Patrick M., Pilarski (University of Alberta Department of Computing Science, Alberta, Machine Intelligence Institute)

TL;DR
This paper introduces and prototypes three properties of specific curiosity—directedness, cessation when satisfied, and voluntary exposure—in a reinforcement learning agent, demonstrating their effects in a simple environment and highlighting their potential for complex goal-seeking behavior.
Contribution
It presents the first implementation of three properties of specific curiosity in a reinforcement learning agent, showing how they influence behavior in a simple environment.
Findings
Agent exhibits short-term directed curiosity behavior.
Agent adapts long-term preferences to seek curiosity-inducing situations.
Properties of curiosity can be integrated into goal-seeking agents.
Abstract
Curiosity for machine agents has been a focus of intense research. The study of human and animal curiosity, particularly specific curiosity, has unearthed several properties that would offer important benefits for machine learners, but that have not yet been well-explored in machine intelligence. In this work, we introduce three of the most immediate of these properties -- directedness, cessation when satisfied, and voluntary exposure -- and show how they may be implemented together in a proof-of-concept reinforcement learning agent; further, we demonstrate how the properties manifest in the behaviour of this agent in a simple non-episodic grid-world environment that includes curiosity-inducing locations and induced targets of curiosity. As we would hope, the agent exhibits short-term directed behaviour while updating long-term preferences to adaptively seek out curiosity-inducing…
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Taxonomy
TopicsPsychological and Educational Research Studies · Experimental Behavioral Economics Studies · Psychology of Moral and Emotional Judgment
