Analysis of Co-Laughter Gesture Relationship on RGB videos in Dyadic Conversation Contex
Hugo Bohy, Ahmad Hammoudeh, Antoine Maiorca, St\'ephane Dupont and, Thierry Dutoit

TL;DR
This study investigates the link between laughter and body movements in dyadic conversations using deep learning pose estimation, revealing weak correlations and discussing challenges for audio-driven motion synthesis in virtual agents.
Contribution
It introduces a method to analyze laughter-body movement relationships in videos and highlights the limitations of current datasets for co-laughter motion synthesis.
Findings
Single statistical features of joint movements weakly correlate with laughter intensity.
No direct correlation found between audio features and body movements.
Challenges identified in using existing datasets for audio-driven co-laughter synthesis.
Abstract
The development of virtual agents has enabled human-avatar interactions to become increasingly rich and varied. Moreover, an expressive virtual agent i.e. that mimics the natural expression of emotions, enhances social interaction between a user (human) and an agent (intelligent machine). The set of non-verbal behaviors of a virtual character is, therefore, an important component in the context of human-machine interaction. Laughter is not just an audio signal, but an intrinsic relationship of multimodal non-verbal communication, in addition to audio, it includes facial expressions and body movements. Motion analysis often relies on a relevant motion capture dataset, but the main issue is that the acquisition of such a dataset is expensive and time-consuming. This work studies the relationship between laughter and body movements in dyadic conversations. The body movements were extracted…
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Taxonomy
TopicsEmotion and Mood Recognition · Human Pose and Action Recognition · Video Analysis and Summarization
