Automatic Acquisition of a Repertoire of Diverse Grasping Trajectories through Behavior Shaping and Novelty Search
Aur\'elien Morel, Yakumo Kunimoto, Alex Coninx, St\'ephane Doncieux

TL;DR
This paper presents a simulation-based method combining behavior shaping and novelty search to autonomously generate diverse grasping trajectories, aiming to create datasets for training deep learning models in robotic grasping.
Contribution
It introduces a novel approach that combines behavior shaping and novelty search to generate diverse grasping movements without prior assumptions.
Findings
Generated movements successfully transfer to real Baxter robot.
Method produces a wide variety of grasping trajectories.
Approach facilitates dataset creation for deep learning in robotics.
Abstract
Grasping a particular object may require a dedicated grasping movement that may also be specific to the robot end-effector. No generic and autonomous method does exist to generate these movements without making hypotheses on the robot or on the object. Learning methods could help to autonomously discover relevant grasping movements, but they face an important issue: grasping movements are so rare that a learning method based on exploration has little chance to ever observe an interesting movement, thus creating a bootstrap issue. We introduce an approach to generate diverse grasping movements in order to solve this problem. The movements are generated in simulation, for particular object positions. We test it on several simulated robots: Baxter, Pepper and a Kuka Iiwa arm. Although we show that generated movements actually work on a real Baxter robot, the aim is to use this method to…
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Taxonomy
TopicsRobot Manipulation and Learning · Reinforcement Learning in Robotics · Robotic Locomotion and Control
