VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei and, Hai-Ning Liang

TL;DR
VRCockpit is a novel VR technique that uses multiple egocentric 2D views to reduce simulator sickness without compromising immersion or gameplay performance.
Contribution
The paper introduces VRCockpit, a new visual method for mitigating simulator sickness in VR games that maintains immersion and performance.
Findings
VRCockpit reduces simulator sickness in VR games.
VRCockpit maintains player immersion and performance.
Effective in both racing and FPS VR games.
Abstract
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts
