Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers
Robin Kips, Ruowei Jiang, Sileye Ba, Brendan Duke, Matthieu Perrot,, Pietro Gori, Isabelle Bloch

TL;DR
This paper introduces a real-time deep learning framework for virtual try-on that maps a single reference image into rendering parameters, using a trainable imitator for non-differentiable renderers, enabling practical AR applications.
Contribution
It presents a hybrid inverse graphics approach with a self-supervised learning method and a trainable imitator for non-differentiable renderers, facilitating real-time virtual try-on from a single image.
Findings
Achieves real-time performance on portable devices.
Accurately reproduces rendering behavior with the imitator network.
Enables virtual try-on for unknown products from a single reference image.
Abstract
Augmented reality applications have rapidly spread across online platforms, allowing consumers to virtually try-on a variety of products, such as makeup, hair dying, or shoes. However, parametrizing a renderer to synthesize realistic images of a given product remains a challenging task that requires expert knowledge. While recent work has introduced neural rendering methods for virtual try-on from example images, current approaches are based on large generative models that cannot be used in real-time on mobile devices. This calls for a hybrid method that combines the advantages of computer graphics and neural rendering approaches. In this paper we propose a novel framework based on deep learning to build a real-time inverse graphics encoder that learns to map a single example image into the parameter space of a given augmented reality rendering engine. Our method leverages…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Generative Adversarial Networks and Image Synthesis
