TL;DR
This paper introduces a surrogate-assisted FI-2Pop algorithm for procedural content generation, improving the quality and feasibility of generated game assets by predicting fitness of infeasible solutions.
Contribution
The paper presents a novel surrogate model integrated into FI-2Pop to better guide the search towards feasible, high-quality solutions in PCG tasks.
Findings
Outperforms standard FI-2Pop in generating spaceships for Space Engineers.
Achieves better diversity and quality of solutions compared to MAP-Elites.
Demonstrates effectiveness of surrogate modeling in constrained optimization for PCG.
Abstract
When generating content for video games using procedural content generation (PCG), the goal is to create functional assets of high quality. Prior work has commonly leveraged the feasible-infeasible two-population (FI-2Pop) constrained optimisation algorithm for PCG, sometimes in combination with the multi-dimensional archive of phenotypic-elites (MAP-Elites) algorithm for finding a set of diverse solutions. However, the fitness function for the infeasible population only takes into account the number of constraints violated. In this paper we present a variant of FI-2Pop in which a surrogate model is trained to predict the fitness of feasible children from infeasible parents, weighted by the probability of producing feasible children. This drives selection towards higher-fitness, feasible solutions. We demonstrate our method on the task of generating spaceships for Space Engineers,…
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