Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication
Shishir Subramanyam, Irene Viola, Jack Jansen, Evangelos Alexiou, Alan, Hanjalic, Pablo Cesar

TL;DR
This paper evaluates how tiled user-adaptive streaming improves visual quality, system performance, and user interaction in real-time VR remote communication, achieving high-quality transmission at significantly lower bandwidth.
Contribution
It introduces a tiled user-adaptive streaming system for VR communication and provides a comprehensive evaluation of its impact on quality and performance.
Findings
Tiled adaptive streaming achieves similar visual quality at 14Mbps compared to 300Mbps uncompressed.
Significant improvements in interaction quality and system performance with tiled adaptive streaming.
Reduced CPU consumption with tiled adaptive streaming compared to traditional network adaptive streaming.
Abstract
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social meaning. VR remote communication applications offer a greater sense of co-presence and mutual sensing of emotions between remote users. Previous research on these applications has shown that realistic point cloud user reconstructions offer better immersion and communication as compared to synthetic user avatars. However, photorealistic point clouds require a large volume of data per frame and are challenging to transmit over bandwidth-limited networks. Recent research has demonstrated significant improvements to perceived quality by optimizing the usage of bandwidth based on the position and orientation of the user's viewport with user-adaptive streaming.…
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Taxonomy
TopicsImage and Video Quality Assessment · Virtual Reality Applications and Impacts · Video Coding and Compression Technologies
