Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, and Anatole L\'ecuyer

TL;DR
This paper explores new control, input, and output methods for walking-in-place in VR, demonstrating improved speed control, stable elastic input, and enhanced realism through pseudo-haptic feedback, encouraging further research in alternative interaction schemes.
Contribution
It introduces novel height-based control, elastic passive input, and pseudo-haptic feedback for walking-in-place, advancing VR locomotion interaction techniques.
Findings
Height-based control increases virtual speed effectively.
Elastic input provides stable speed control but may affect usability.
Pseudo-haptic feedback enhances perceived realism of slopes.
Abstract
Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes for WIP, addressing successively the control, input, and output of WIP. First, we introduce a novel height-based control to increase advanced speed. Second, we introduce a novel input system for WIP based on elastic and passive strips. Third, we introduce the use of pseudo-haptic feedback as a novel output for WIP meant to alter walking sensations. The results of a series of user studies show that height and frequency based control of WIP can facilitate higher virtual speed with greater efficacy and ease than in frequency-based WIP. Second, using an upward elastic input system can result in a stable virtual speed control, although excessively strong…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Human Motion and Animation · Virtual Reality Applications and Impacts
