Burning Number for the Points in the Plane
J. Mark Keil, Debajyoti Mondal, Ehsan Moradi

TL;DR
This paper studies the computational complexity of a geometric variant of the graph burning problem, proving NP-completeness and approximation bounds for point burning and anywhere burning in the Euclidean plane.
Contribution
It introduces point burning and anywhere burning variants, establishes their NP-completeness, and provides approximation algorithms and hardness results.
Findings
Both point burning and anywhere burning are NP-complete.
Both problems are $(2+ ext{epsilon})$-approximable for any epsilon > 0.
Approximation hardness for restricted anywhere burning is at least $rac{2}{\sqrt{3}}- ext{epsilon}$.
Abstract
The burning process on a graph starts with a single burnt vertex, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as one other unburnt vertex. The burning number of is the smallest number of steps required to burn all the vertices of the graph. In this paper, we examine the problem of computing the burning number in a geometric setting. The input is a set of points in the Euclidean plane. The burning process starts with a single burnt point, and at each subsequent step, burns all the points that are within a distance of one unit from the currently burnt points and one other unburnt point. The burning number of is the smallest number of steps required to burn all the points of . We call this variant \emph{point burning}. We consider another variant called \emph{anywhere burning}, where we are allowed to burn any point of the…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Graph Theory and Algorithms · Advanced Graph Theory Research
