Timed Games with Bounded Window Parity Objectives
James C. A. Main, Mickael Randour, Jeremy Sproston

TL;DR
This paper studies bounded timed window parity objectives in timed automata and games, showing that verification is polynomial space and solving these games is exponential time, aligning with fixed objectives' complexity.
Contribution
It introduces the bounded timed window parity objective, analyzes its complexity, and compares it with fixed variants, extending the understanding of timed automata objectives.
Findings
Verification in polynomial space
Game solving in exponential time
Comparable complexity to fixed objectives
Abstract
The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of settings, and most recently in timed systems. In the timed setting, the so-called fixed timed window parity objectives have been studied. A fixed timed window parity objective is defined with respect to some time bound and requires that, at all times, we witness a time frame, i.e., a window, of size less than the fixed bound in which the smallest priority is even. In this work, we focus on the bounded timed window parity objective. Such an objective is satisfied if there exists some bound for which the fixed objective is satisfied. The satisfaction of bounded objectives is robust to modeling choices such as constants appearing in constraints, unlike…
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · Model-Driven Software Engineering Techniques
