Geodesics, Non-linearities and the Archive of Novelty Search
Achkan Salehi, Alexandre Coninx, Stephane Doncieux

TL;DR
This paper investigates how the archive in Novelty Search influences exploration, revealing that it counteracts biases from behavior metrics and non-linearities, and suggesting a more active sampling role can improve performance.
Contribution
It provides a formal analysis of the archive's role in exploration, challenging common assumptions and highlighting its effects on exploration biases and backtracking.
Findings
Archive-based NS generally outperforms population-only methods.
Archive can enable backtracking, not just prevent cycling.
Archive counterbalances exploration biases from behavior metrics and non-linearities.
Abstract
The Novelty Search (NS) algorithm was proposed more than a decade ago. However, the mechanisms behind its empirical success are still not well formalized/understood. This short note focuses on the effects of the archive on exploration. Experimental evidence from a few application domains suggests that archive-based NS performs in general better than when Novelty is solely computed with respect to the population. An argument that is often encountered in the literature is that the archive prevents exploration from backtracking or cycling, i.e. from revisiting previously encountered areas in the behavior space. We argue that this is not a complete or accurate explanation as backtracking - beside often being desirable - can actually be enabled by the archive. Through low-dimensional/analytical examples, we show that a key effect of the archive is that it counterbalances the exploration…
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Taxonomy
TopicsArtificial Intelligence in Games · AI-based Problem Solving and Planning · Evolutionary Game Theory and Cooperation
