TL;DR
This paper introduces a collision-aware convex decomposition method for 3D meshes that uses a novel concavity metric, direct mesh cutting, and multi-step tree search to produce more accurate and detailed decompositions for interactive applications.
Contribution
It presents a new collision-aware concavity metric, mesh cutting approach, and multi-step tree search strategy for improved approximate convex decomposition of 3D shapes.
Findings
Produces decompositions closer to original shapes with fewer components.
Better preserves fine-grained details critical for object functionality.
Outperforms existing methods in accuracy and component reduction.
Abstract
Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically designed for convex shapes and has been widely used in game engines, physics simulations, and animation. While prior works can capture the global structure of input shapes, they may fail to preserve fine-grained details (e.g., filling a toaster's slots), which are critical for retaining the functionality of objects in interactive environments. In this paper, we propose a novel method that addresses the limitations of existing approaches from three perspectives: (a) We introduce a novel collision-aware concavity metric that examines the distance between a shape and its convex hull from both the boundary and the interior. The proposed concavity preserves…
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