Implementing Choreography Extraction
Luis Cruz-Filipe, Kim S. Larsen, Fabrizio Montesi, Larisa Safina

TL;DR
This paper presents a new, more efficient methodology for automatically extracting choreographies from programs with state and internal computations, making the process practical despite theoretical complexity.
Contribution
It introduces an improved extraction method that handles state and internal computation, with practical implementation and optimizations for real-world use.
Findings
The new method significantly reduces time complexity compared to previous approaches.
Implementation demonstrates practical usability despite exponential theoretical complexity.
Systematic evaluation confirms efficiency and effectiveness of the proposed approach.
Abstract
Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification and synthesis of correct-by-construction software. They require a top-down approach: programmers first write choreographies, and then use them to verify or synthesize their programs. However, most software does not come with choreographies yet, which prevents their application. To attack this problem, previous work investigated choreography extraction, which automatically constructs a choreography that describes the behaviour of a given set of programs or protocol specifications. We propose a new extraction methodology that improves on the state of the art: we can deal with programs that are equipped with state and internal computation and time complexity is dramatically better. We also implement this theory and show that, in spite of its theoretical…
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Taxonomy
TopicsAdvanced Software Engineering Methodologies · Software Engineering Research · Software System Performance and Reliability
