TL;DR
This paper presents a comprehensive revision of the ASOHF halo finder code, significantly improving its ability to detect bound structures and substructures in large cosmological simulation datasets, with enhanced efficiency and parallel performance.
Contribution
A thoroughly redesigned version of the ASOHF halo finder code with improved detection capabilities, parallel performance, and suitability for large-scale cosmological simulations.
Findings
High accuracy in idealised tests for structure detection
Performance consistent with other halo finders on realistic data
Efficient computational cost and excellent parallel scalability
Abstract
Context. New-generation cosmological simulations are providing huge amounts of data, whose analysis becomes itself a cutting-edge computational problem. In particular, the identification of gravitationally bound structures, known as halo finding, is one of the main analyses. A handful of codes developed to tackle this task have been presented during the last years. Aims. We present a deep revision of the already existing code ASOHF. The algorithm has been throughfully redesigned in order to improve its capabilities to find bound structures and substructures, both using dark matter particles and stars, its parallel performance, and its abilities to handle simulation outputs with vast amounts of particles. This upgraded version of ASOHF is conceived to be a publicly available tool. Methods. A battery of idealised and realistic tests are presented in order to assess the performance of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
