Virtual and Augmented Reality-Based Assistive Interfaces for Upper-limb Prosthesis Control and Rehabilitation
Yinghe Sun

TL;DR
This study compares virtual and augmented reality systems for upper-limb prosthesis training, finding VR enhances motion efficiency while AR offers quicker task completion, and explores AR's potential to improve prosthesis control.
Contribution
The paper introduces a mixed reality system for prosthesis training and evaluates its effectiveness compared to traditional methods and real-world systems.
Findings
VR promotes more efficient motion and higher task completion rates.
AR allows faster task performance in object manipulation.
AR with bypass prosthesis can enhance prosthesis control efficacy.
Abstract
Functional upper-limb prosthetic training can improve users performance in controlling prostheses and has been incorporated into occupational therapy for individuals in need. In recent years, virtual reality (VR) and augmented reality (AR) technologies have been shown to be promising avenues to improve the convenience of rehabilitative prosthesis training systems. However, it is uncertain if the comprehensive efficacy and effectiveness of VR or AR assistive tools are adequate compared to conventional prosthetic tools and if not, whether enhancements can be made through incorporation of other technical paradigms. This work first presents a mixed reality system we developed for prosthesis control and training. Five able-bodied subjects are involved to perform three-dimensional object manipulation tasks in analogous AR and VR environments. Multiple evaluation metrics are applied to…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Muscle activation and electromyography studies · Prosthetics and Rehabilitation Robotics
