TL;DR
This paper introduces a large-scale, data-driven framework for learning versatile, reusable skill embeddings for physically simulated characters, enabling naturalistic behaviors and easy adaptation to new tasks without task-specific training.
Contribution
It presents a novel combination of adversarial imitation learning and unsupervised reinforcement learning to develop comprehensive skill embeddings trained on extensive unstructured motion data.
Findings
Models trained on over a decade of simulation data.
Pre-trained models can perform diverse new tasks effectively.
System allows task specification via simple reward functions.
Abstract
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when learning new tasks. This is in stark contrast to what is common practice in physics-based character animation, where control policies are most typically trained from scratch for each task. In this work, we present a large-scale data-driven framework for learning versatile and reusable skill embeddings for physically simulated characters. Our approach combines techniques from adversarial imitation learning and unsupervised reinforcement learning to develop skill embeddings that produce life-like behaviors, while also providing an easy to control representation for use on new…
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