DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks
Shih-Yang Su, Timur Bagautdinov, Helge Rhodin

TL;DR
DANBO introduces a three-stage graph neural network-based approach to create realistic, disentangled 3D human body models directly from raw images, improving generalization and reducing implausible deformations.
Contribution
The paper proposes a novel three-stage method with explicit body part correlations and localized features, enhancing pose generalization and realism in neural human body representations.
Findings
Produces realistic body shapes under unseen poses
Achieves high-quality image synthesis
Outperforms competing methods in robustness
Abstract
Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
