Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
Elena Arabadzhiyska, Cara Tursun, Hans-Peter Seidel, Piotr Didyk

TL;DR
This paper investigates factors influencing saccade prediction accuracy in VR/AR, proposing a simple correction method to improve gaze extrapolation for reducing latency artifacts in foveated rendering.
Contribution
It introduces a comprehensive analysis of factors affecting saccade prediction and presents an efficient correction technique adaptable to existing methods.
Findings
Saccade orientation significantly impacts prediction accuracy.
Smooth pursuit eye movements influence saccade prediction.
The proposed correction method improves prediction without extensive data collection.
Abstract
Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent digital content creation. However, system latency is still a significant issue in many of these applications because it breaks the synchronization between the current and measured gaze positions. Consequently, it may lead to unwanted visual artifacts and degradation of user experience. In this work, we focus on foveated rendering applications where the quality of an image is reduced towards the periphery for computational savings. In foveated rendering, the presence of latency leads to delayed updates to the rendered frame, making the quality degradation visible to the user. To address this issue and to combat system latency, recent work proposes to use…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Visual Attention and Saliency Detection · Image and Video Quality Assessment
