Recording and replaying psychomotor user actions in VR
Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros, George, Papagiannakis

TL;DR
This paper presents a new VR recorder with replay features, implemented in a modern game engine, enabling efficient recording and playback of psychomotor user actions for virtual reality applications.
Contribution
The paper introduces a novel VR recording and replay method that is efficient, functional, and publicly available, advancing VR interaction recording techniques.
Findings
Efficient recording of psychomotor actions in VR
Replay capabilities integrated into a modern game engine
Public availability of the implementation for community use
Abstract
We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly available for free.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Video Analysis and Summarization · Data Visualization and Analytics
