Realistic soft-body tearing under 10ms in VR
Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis, George, Papagiannakis

TL;DR
This paper introduces a real-time soft-body tearing method for VR that operates under 10ms, enabling realistic deformations on low-spec devices by combining continuous tearing with particle decomposition.
Contribution
It presents a novel, efficient algorithm for soft-body tearing in VR, optimized for low-performance hardware, with integrated particle decomposition for realistic deformations.
Findings
Tearing operation completes within 10ms in VR environments.
Supports soft-body deformations on both original and torn models.
Compatible with low CPU/GPU specifications.
Abstract
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
