Smaller Progress Measures and Separating Automata for Parity Games
Daniele Dell'Erba, Sven Schewe

TL;DR
This paper introduces optimized separating automata for parity games, achieving the smallest known state spaces by refining previous progress measure techniques, thus advancing the efficiency of solving such games.
Contribution
It proposes new adjustments to existing automata-based methods, resulting in the most succinct progress measures for parity games to date.
Findings
Achieved a statespace size matching Jurdzinski and Lasic's methods.
Further reduced the statespace beyond previous approaches.
Enhanced the efficiency of solving parity games with smaller automata.
Abstract
Calude et al. have recently shown that parity games can be solved in quasi-polynomial time, a landmark result that has led to a number of approaches with quasi-polynomial complexity. Jurdinski and Lasic have further improved the precise complexity of parity games, especially when the number of priorities is low (logarithmic in the number of positions). Both of these algorithms belong to a class of game solving techniques now often called separating automata: deterministic automata that can be used as witness automata to decide the winner in parity games up to a given number of states and colours. We suggest a number of adjustments to the approach of Calude et al. that lead to smaller statespaces. These include and improve over those earlier introduced by Fearnley et al. We identify two of them that, together, lead to a statespace of exactly the same size Jurdzinski and Lasic's concise…
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · semigroups and automata theory
