Mirror Games Against an Open Book Player
Roey Magen, Moni Naor

TL;DR
This paper investigates the strategic dynamics of mirror games, demonstrating that without secret information, Alice's limited memory significantly reduces her chances of avoiding loss against an optimal Bob.
Contribution
It shows that in open book scenarios, Alice's limited memory and lack of secret information drastically diminish her winning probability against a strategic Bob.
Findings
Bob can win with high probability against memory-limited Alice without secrets.
Memory size constraints critically impact Alice's ability to secure a draw.
Secret bits are essential for Alice to achieve near-certain draws in the game.
Abstract
Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and the other player wins. If all numbers are declared without repetition, the result is a draw. Bob has a simple mirror strategy that assures he won't lose and requires no memory. On the other hand, Garg and Schenier showed that every deterministic Alice needs memory of size linear in in order to secure a draw. Regarding probabilistic strategies, previous work showed that a model where Alice has access to a secret random perfect matching over {1,2, ...2n} allows her to achieve a draw in the game w.p. a least 1-1/n and using only polylog bits of memory. We show that the requirement for secret bits is crucial: for an `open book' Alice with no…
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Taxonomy
TopicsChaos-based Image/Signal Encryption · User Authentication and Security Systems · Authorship Attribution and Profiling
